Caladrel

Summoner / Librarian

Description:
CALADREL Male elf Summoner 3
N Medium humanoid
Init +1 ; Senses Perception +2 (+2 sight-based, +2 sound-based)

DEFENSE
AC 15, touch 11, flat-footed 14 (4 armor, +1 dex)
hp 19 (3d8
-3)
Fort +0, Ref +2, Will +3

OFFENSE
Spd 30 ft./x4
Melee Quarterstaff +3 1d6+1 20/x3
Ranged Crossbow, light +3 1d8 19-20/x2

STATISTICS
Str 13, Dex 12, Con 8, Int 16, Wis 10, Cha 18
Base Atk +2, Cmb +3Cmd +14
Feats Precise Striking (Teamwork), Craft Wondrous Items
Skills Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (planes) +9, Linguistics +9, Ride +5, Spellcraft +13
Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Sylvan
Combat Gear Quarterstaff, Crossbow, light, Chain shirt
Other Gear Backpack (Flint and steel, Parchment (10 sheets), Ink, 1 oz. vial, Ink pen, Sealing wax, Signet ring), Bedroll, Blanket, winter, Spell component pouch, Lantern, hooded, Armor & Shield, Weapons
Class Abilities
  • SUMMONER CANTRIPS – The summoner can cast known 0-level spells at will. (PFAPG).
  • SUMMONER SPELLS – The summoner chooses spells from the summoner list according to the progression on PAPG 33. (PFAPG).
    • Level 0 (6 known, inf/day)
      • Acid Splash
      • Daze
      • Detect Magic
      • Message
      • Read Magic
      • Resistance
    • Level 1 (4 known, 4/day)
      • Daze Monster
      • Enlarge Person
      • Magic Fang
      • Grease
  • EIDOLON (Merisiel) – A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. A summoner can summon his eidolon once per day in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to damage, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally.
  • LIFE LINK – Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrif ice any number of hit points. Each hit point sacrif iced in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane. In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal. (PFAPG).
  • SUMMONER SUMMONING – summon monster II as a spell-like ability 7 times/day. Summoned creatures last for 1 minute per level. (PFAPG).
  • BONDED SENSES – Share senses with eidolon for up to 3 rounds per day. (PFAPG).
  • SUMMONER WEAPONS AND ARMOR – All simple weapons and light armor. Light armor does not interfere with spellcasting. (PFAPG).
Traits
  • Theoretical Magician (Magic) – +2 to Spellcraft (CEoD)
  • Dropout (Social) – +2 to Spellcraft (CotCTPG 15)
Bio:

Public Bio to follow.

Caladrel

Curse of the Crimson Throne Mando501